3/8/2024 0 Comments Android scummvm games![]() ![]() It is true that CRT monitor is not the same as CRT TV, however I think the effect still looks nice for ScummVM. In the case of ScummVM, these games were meant for CRT "tube" monitors, so we can simulate a scanline effect with shaders. In summary, shaders allow to "enhance" the image via simulating certain aspects of old consoles/devices. Ok, thank you, in case you haven't read about shaders in general and what they do, take a look here: Where can I find more about trying zfast crt shader?Ĭheers and thanks again for tesitng! the more you test and report (specially if you manage to easily and precisely reproduce the exit crashes), the better :) The shaders are also a treat, make sure to try out the zfast crt shader! it looks great. Yes I'm also very happy on how the core was developed for RA, very comfy controls and runs very smooth. However, I suspect they modified EmulationStation for this to work, in this case we can try to push that to the RetroPie ES branch.Ĭheers and thanks again for tesitng! the more you test and report (specially if you manage to easily and precisely reproduce the exit crashes), the better said in lr-scummvm: request for comments and I'm glad it worked now for you! good news. Recalbox has a trick specifically for scummvm games to show directly instead of the folders, I will research how they do it. It is actually a limitation of EmulationStation, the way the core is implemented has to use that structure on the filesystem. Regarding the folder-based selection in emulationstation, yes that also bothers me a bit :). Unfortunately I have little experience with debugging RA cores so I go slow. Regarding the random crash, yes I'm trying to figure out how to deterministically reproduce it so we can either report it upstream or try to find the culprit. Therefore, it seems to happen only when you quit either via Hotkey+Start exit combo or the "close content" option in the RGUI, and early in the game.Įdit: again, this only happens (sometimes) when trying to quit from RA, if you quit from the ScummVM's internal menu, it never I'm glad it worked now for you! good news. Also I found out that it happens more often if you are starting the game than after running it for a while.įurthermore, apparently it doesn't happen when you send a SIGTERM signal to quit retroarch, which also triggers the unload game, core, etc. ![]() So it looks it crashes when trying to "unload the game". Saved core options file to "/opt/retropie/configs/all/retroarch-core-options.cfg" When it freezes it just stops in the "unloading game" operation: :Īnd when it doesn't freeze, it gracefully finishes the shutdown: : The verbose logging is not very informative either. No segfaults nor exceptions reported, just freezes. When frozen, retroarch also doesn't respond to the SIGTERM signal ( skill retroarch or skill -TERM retroarch). When crashed, you can login via ssh and kill the retroarch process ( skill -KILL retroarch) and you will get back to emulationstation. In this guide, we'll see how to configure ScummVM to make classic adventures look good on modern PCs with flat-panel Full HD displays.It just freezes retroarch, not the system. Ludvig expanded ScummVM to support more "adventure game engines", practically turning it from "a modern SCUMM alternative" to "a single multi-engine solution for playing hundreds of classic adventures on modern PCs".Īlthough we'll see how to import games to ScummVM in this article, too, it's best if you check our article on what is ScummVM and how to use it to play classic adventure games for more information on SCUMM and ScummVM. Lucasfilm Games' adventures were some of the best but far from the only ones. That's why Ludvig Strigeus created ScummVM, an updated re-implementation of the classic SCUMM for modern PCs. Our computers' evolution led to incompatibilities and instability for the titles that used SCUMM. Created by Ron Gilbert at Lucasfilm Games, SCUMM was a combination of a scripting language and a game engine that assisted in creating adventure games.
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